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Game Engine Architecture
Hardback Edition: 3
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
Featured in the October 2018 Trades & Technologies newsletter.
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Pages : 1240
Publisher : CRC Press
Publication date : 2018-08-17
Subjects: Non-fiction, Science And Technology, Computing And IT, Computer Architecture & Logic Design, Computer Games Design, Games Development & Programming