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Computer Graphics Using Opengl
Paperback Edition: 3
For undergraduate Computer Graphics courses. Updated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated
in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.
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Pages : 920
Publisher : Pearson Education
Publication date : 2006-12-20
Subjects: Non-fiction, Science And Technology, Computing And IT, Graphical & Digital Media Applications, Graphics Programming