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Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse.
Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game-s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game.
With Mordenkainen-s guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen-s philosophical musings provide a mage-s-eye view of the worlds- unique features, creatures, and characters, captivating readers- imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson, Jody Houser and Eric Campbell, Jasmine Bhullar, and Geoffrey Golden.
Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present, with original cover and chapter-opener illustrations, Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse, appealing to both new and long-standing fans alike.
On April 1, 2020, the Instagram account of Desert Island, Brooklyn-s celebrated alternative comics shop, put out a call. By then Desert Island had been shuttered indefinitely, and cities all over the world had been locked down as the first wave of the COVID-19 pandemic took hold.
"We all need something positive to think about, and a lot of us have time on our hands," the post read. "Who wants to make something?"
What happened next was nothing short of remarkable, as hundreds of short comics from more than fifty countries poured into Desert Island-s inbox. Some came from notable cartoonists. Most, astonishingly, came from amateur artists just looking for an outlet to create in the midst of tragedy-for a chance to join the rescue party that leads us out of isolation.
Collected in this book are more than 140 notable entries from the Rescue Party project, capturing the loneliness and the surprising comforts of early lockdown; the mania of its middle days as the mind begins to fray; and the many paths forward toward humanity-s future, as we re-enter a world wracked with injustice.
Bracing, beautiful, and conspicuously optimistic, Rescue Party is part graphic diary, part time capsule, and part field guide- a grassroots project that tells the collective story of lockdown from a chorus of global voices and charts a course toward a more just future.