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Computer Visualisation for the Theatre : 3D Modelling for Designers

SKU: 9780240516172
Regular price $102.00
Unit price
per
  • Author:
    CARVER Gavin / WHITE Christine
  • ISBN:
    9780240516172
  • Publication Date:
    0/08/2003
  • Edition:
    1
  • Pages:
    160
  • Binding:
    Paperback
  • Publisher:
    Focal Press
  • Country of Publication:
Computer Visualisation for the Theatre : 3D Modelling for Designers
Computer Visualisation for the Theatre : 3D Modelling for Designers

Computer Visualisation for the Theatre : 3D Modelling for Designers

SKU: 9780240516172
Regular price $102.00
Unit price
per
  • Author:
    CARVER Gavin / WHITE Christine
  • ISBN:
    9780240516172
  • Publication Date:
    0/08/2003
  • Edition:
    1
  • Pages:
    160
  • Binding:
    Paperback
  • Publisher:
    Focal Press
  • Country of Publication:

Description

Theatre designers using 3D software for computer visualization in the theatre should find this book a useful guide to the creative design process and to the use of computers in live performance. Covering the main software packages in use - Strata Studio Base, 3D Studio Max and 3D Studio Viz - the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book aims to be both a useful day-to-day reference and an inspirational starting point for implementing your own ideas.
Contents:
Setting the scene - contexts and approaches; outlining the software and its development; thinking about the hardware - an overview of relevant technologies; navigating the computer space; the basics of modelling; the basics of materials; the basics of lighting; the rule of change - scenographic improvisation; composition, cameras, rendering and resolution; advanced modelling; the design over time - storyboards and animations; project management.
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  • Theatre designers using 3D software for computer visualization in the theatre should find this book a useful guide to the creative design process and to the use of computers in live performance. Covering the main software packages in use - Strata Studio Base, 3D Studio Max and 3D Studio Viz - the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book aims to be both a useful day-to-day reference and an inspirational starting point for implementing your own ideas.
    Contents:
    Setting the scene - contexts and approaches; outlining the software and its development; thinking about the hardware - an overview of relevant technologies; navigating the computer space; the basics of modelling; the basics of materials; the basics of lighting; the rule of change - scenographic improvisation; composition, cameras, rendering and resolution; advanced modelling; the design over time - storyboards and animations; project management.
Theatre designers using 3D software for computer visualization in the theatre should find this book a useful guide to the creative design process and to the use of computers in live performance. Covering the main software packages in use - Strata Studio Base, 3D Studio Max and 3D Studio Viz - the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book aims to be both a useful day-to-day reference and an inspirational starting point for implementing your own ideas.
Contents:
Setting the scene - contexts and approaches; outlining the software and its development; thinking about the hardware - an overview of relevant technologies; navigating the computer space; the basics of modelling; the basics of materials; the basics of lighting; the rule of change - scenographic improvisation; composition, cameras, rendering and resolution; advanced modelling; the design over time - storyboards and animations; project management.