Writing for Games : Theory and Practice
- Unit price
- / per
-
Author:NICKLIN Hannah
-
ISBN:9781032023052
-
Publication Date:May 2022
-
Edition:1
-
Pages:300
-
Binding:Paperback
-
Publisher:CRC Press
-
Country of Publication:USA


A Back Order button means that we don’t have the book in stock at our store, but we can order it in for you from a publisher or distributor at no additional cost.
As we source items from around the globe, a back-order may mean the product takes several weeks to arrive in New Zealand.
To check how long this might take, you’re welcome to contact us and we can provide an ETA or any other information you need. We recommend checking the timeframe before committing to an online order.
Writing for Games : Theory and Practice
- Unit price
- / per
-
Author:NICKLIN Hannah
-
ISBN:9781032023052
-
Publication Date:May 2022
-
Edition:1
-
Pages:300
-
Binding:Paperback
-
Publisher:CRC Press
-
Country of Publication:USA
Description
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.
Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.
Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.
Adding product to your cart
You may also like
A Back Order button means that we don’t have the book in stock at our store, but we can order it in for you from a publisher or distributor at no additional cost.
As we source items from around the globe, a back-order may mean the product takes several weeks to arrive in New Zealand.
To check how long this might take, you’re welcome to contact us and we can provide an ETA or any other information you need. We recommend checking the timeframe before committing to an online order.
You may also like
You may also like
-
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.
Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.
Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.
-
-
Author: NICKLIN HannahISBN: 9781032023052Publication Date: May 2022Edition: 1Pages: 300Binding: PaperbackPublisher: CRC PressCountry of Publication: USA
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.
Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.
Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.
-
Author: NICKLIN HannahISBN: 9781032023052Publication Date: May 2022Edition: 1Pages: 300Binding: PaperbackPublisher: CRC PressCountry of Publication: USA
-