Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms
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Author:ENGELSTEIN Geoffrey / SHALEV Isaac
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ISBN:9781138365490
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Publication Date:July 2019
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Edition:1
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Pages:492
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Binding:Paperback
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Publisher:CRC Press
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Country of Publication:


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Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms
- Unit price
- / per
-
Author:ENGELSTEIN Geoffrey / SHALEV Isaac
-
ISBN:9781138365490
-
Publication Date:July 2019
-
Edition:1
-
Pages:492
-
Binding:Paperback
-
Publisher:CRC Press
-
Country of Publication:
Description
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organised by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook.
Featured in the July 2019 Design newsletter.
To receive this newsletter regularly please email us with your name and contact details.
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A Back Order button means that we don’t have the book in stock at our store. It may already be on order – or we can order it for you from a publisher or distributor at no additional cost.
As we source items from around the globe, a back-order can take anywhere from 5 days to several weeks to arrive, depending on the title.
To check how long this might take, you’re welcome to contact us and we can provide an ETA or any other information you need. We recommend checking the timeframe before committing to an online order.
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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organised by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook.
Featured in the July 2019 Design newsletter.
To receive this newsletter regularly please email us with your name and contact details. -
-
Author: ENGELSTEIN Geoffrey / SHALEV IsaacISBN: 9781138365490Publication Date: July 2019Edition: 1Pages: 492Binding: PaperbackPublisher: CRC PressCountry of Publication:
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organised by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook.
Featured in the July 2019 Design newsletter.
To receive this newsletter regularly please email us with your name and contact details.-
Author: ENGELSTEIN Geoffrey / SHALEV IsaacISBN: 9781138365490Publication Date: July 2019Edition: 1Pages: 492Binding: PaperbackPublisher: CRC PressCountry of Publication:
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