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Game Data Science

SKU: 9780192897886
Regular price $124.99
Unit price
per
  • Author:
    Magy El-Nasr / Truong-Huy Nguyen / Alessandro Canossa / Anders Drachen
  • ISBN:
    9780192897886
  • Publication Date:
    December 2021
  • Edition:
    1
  • Pages:
    416
  • Binding:
    Paperback
  • Publisher:
    Oxford University Press
  • Country of Publication:
    United Kingdom
Game Data Science
Game Data Science

Game Data Science

SKU: 9780192897886
Regular price $124.99
Unit price
per
  • Author:
    Magy El-Nasr / Truong-Huy Nguyen / Alessandro Canossa / Anders Drachen
  • ISBN:
    9780192897886
  • Publication Date:
    December 2021
  • Edition:
    1
  • Pages:
    416
  • Binding:
    Paperback
  • Publisher:
    Oxford University Press
  • Country of Publication:
    United Kingdom

Description

Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilised by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now.

Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research.

Organised into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.

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  • Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilised by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now.

    Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research.

    Organised into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.

Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilised by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now.

Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research.

Organised into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.