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New Heritage New Media & Cultural Heritage
Paperback Edition: 1
Table of Contents:
Introduction New Heritage: Preserving Cultural Heritage through Digital Media Section 1 1. New Heritage Overview: Media, Affordances and Strategies 2. Cultural Heritage in the Age of New Media 3. The Vanishing Virtual: Safeguarding Heritage’s Endangered Digital Record 4. Virtual Heritage: Mediating Space, Time and Perspectives 5. Trough Form and Content: New Media Components and Cultural Heritage Sites Management, in the Jewish Traditional Society 6. History is 3D: Presenting a Framework for Meaningful Historical Representations in Digital Media Section 2 7. Essence: Digital Representation and Interpretation of Cultural Heritage 8. Chasing the Unicorn?: The Quest for "Essence" in Digital Heritage 9. Memory Capsules: Discursive Interpretation of Cultural Heritage through New Media 10. Cross-Media Interaction for the Virtual Museum: Reconnecting to Natural Heritage in Boulder, Colorado 11. Experiencing the City through a Historical Digital System Section 3 12. Discourse: the Marriage of New Media and Cultural Heritage 13. Consuming Heritage or the End of Tradition: The New Challenges of Globalization 14. The Politics of Heritage Authorship: The Case of Digital Heritage Collections 15. Explorative Shadow Realms of Uncertain Histories 16. Making a Livable "Place" Section 4 17. New Heritage in Practice: Virtual Environments 18. The Components of Engagement in Virtual Hertage Environmets 19. Educational Tool or Expensive Toy? Evaluating VR evaluation and Its Relevance for Virtual Heritage 20. Designing a Virtual Museum of Architectural Heritage 21. Place-Hampi: Co-evolutionary Narrative and Augmented Stereographic Panoramas, Vijayanagar, India 22. Digital Songlines: Digitising the Arts, Culture and Heritage Landscape Of Aboriginal Australia Conclusion A Future for the Past
Pages : 320
Publisher : Routledge
Publication date : 2008-04
Subjects: Non-fiction, Science And Technology, Computing And IT, Engineering, Graphical & Digital Media Applications, Virtual Reality, Technology: General Issues